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Detective Grimoire Walkthrough Remember only look at this if you are completely stuck, tried everything possible and done everything you can. Look at the introduction, music is kinda scary huh? You will start by talking to officer James, read everything that he says and then you should understand what to do. There are no clues here so exit this place by clicking the exit to your left. You will meet a little girl, read what she says and you will get a map. The map helps you get to places quicker, all you have to do is click on the map and click on the place you want to go but you have to have been there before.
There are no clues here either so click the big hole in front of you. You will meet with a clown he has funny music lol read everything that he says. After that click on him and ask him about last night, then the fairground, notice his face when he says he was appealed when the boss Hugh Everton to look after the fun house… isnt it scary? Anyways after that ask him about his ripped clothing.
Now you cant talk to him about any more subjects so press the move button on the left side. You will meet with a game stall runner she has kind of scary music dont you think? You can ask her about the toys but showing her the books is more important. The suspects are hiding something so its your job to find out what. You have to stare at them at the right time or when you think there not telling the truth. Move your mouse to the left to look away from them, and when a white flash pops out it shows that their lying so move your mouse to your right to give them the stare!
Read what she says and then move right. Talk to Jerry, ask him everything as before. Click the stall to go into the bathroom. Click the Drawing and the Writing. Move Right to enter the office and talk to Gary. Ask him everything, as usual.
Click the Penpot, Calendar, Wire, and Wardrobe. Click your Clues, and mouseover all of them, ask him about the Green Marker, PenPot, Cut Wire, and Calendar have to get the truth as before, when asking about the calendar. Click the map and go back to the Hall of Mirrors to talk to Ricky. Ask him about the Argument. Get the Truth. Click small opening to the lower left of the door you'll see wooden planks. Move the planks out of the way, and enter the funhouse office. Click the book marked Records, click and drag to move all the papers on the left side to the right until you see the To Do List.
Click the window, then the mirror on the back shelf. Click back. Outside the funhouse, click your clues and ask the clown about the cloth that was tied around the glass that obviously belongs to him. I've not found its use..
Click your Profiles Everyone but Pete is stamped innocent! Click the map and return to the Car Park. Hope that helps!!! But i had fun,and I am looking foward for the 2 Dectective Grimoire. Hey are there anymore games like this? Sincerely, Macrocks!
Subscribe and get daily new escape games by email. But who? And why? Overview: Having explored the swamp completely and discovered all the possible clues, Grimoire returns to Officer James to discuss the case and put all of the pieces of evidence together. Be sure to check back often for game updates, staff and user reviews, user tips, forums comments and much more here at Gamezebo! Subscribe to GameZebo. Home Walkthroughs, Tips, Cheats Adventure. Detective Grimoire Walkthrough by.
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